The phrase "just another port" couldn't be less suitable - GRAW 2 on the PC is set be a completely unique experience to its console counterparts, with several notable differences. Everything, from level design to a large portion of the models, has been created exclusively for PC, with only the storyline and a handful of sound effects being shared by the console game. Like its predecessor, the PC version of GRAW 2 is being developed independently of the console title, by Swedish developer GRIN. More customisation, more options, more weapons, more freedom, better tactical control, a fully fleshed out multiplayer mode, and much, much more. As a universally acclaimed, BAFTA award-winning game, Ubisoft could easily have gotten away with shipping out the same game again, switching a few minor plot details around, adding a few arbitrary gimmicks and saying "Hey fellas, here's your sequel." After all, just how do you improve upon a game that was as successful as GRAW? The answer, it would seem, is more. In almost every way, Tom Clancy's GRAW was a ground-breaking success.
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